Venture Crew 2193 Celebrates 2nd year this February 2019 at Cokes Chapel

CREW – 2193

Venturing is an inclusive program through the Boy Scouts of America for males and females aged 14-21 (or 13 and completed the 8th grade). It’s operated through Venturing Crews, units of youth and advisors that meet on set schedules and plan activities and events for youth like you! To find a crew near you and join the fun, visit Be A Scout”!


The Venturing program aims to enable young adults to:

  • Experience a program that is fun and full of challenge and adventure.
  • Acquire skills in the area of their crew’s specialty.
  • Become a skilled training and program resource for other youth groups.
  • Experience positive leadership from adult and youth leaders and be given opportunities to take on leadership roles.
  • Learn to make ethical choices throughout their lives by instilling the values of the Scout Oath and Law.
  • Have a chance to learn and grow in a supportive, caring, and fun environment.

The Venturing program emphasizes four main areas known as the A-L-P-S model:

  • AdventureMentoring, leading, and participating in crew-led adventures.
  • Leadership Ongoing leadership development through training, mentoring, and hands-on leadership.
  • Personal Growth Goal-setting in support of personal growth.
  • Service Leading and participating in community service.

The Boy Scouts of America aims to build character, develop citizenship and foster personal fitness. The Venturing program uses the components listed below to meet our needs and the goals of the Boy Scouts of America:
Leadership and Mentoring Venturers are given opportunities to learn and apply proven leadership skills. A Venturing crew is led by youth officers. Training courses, such as the Introduction to Leadership Skills for Crews, uses experiential learning to teach Venturers how to lead effectively. Once Venturers have led several activities, they are asked to then mentor the other leaders in their crew.

Group Activities and Adventure
Venturers work with teams on everything they do. Their success is dependent on the interaction and cooperation of all, preparing Venturers for their future careers and paths.
Recognition – Venturing includes an optional awards program that acknowledges and recognizes our youth for their progress through Venturing’s four main areas of emphasis (ALPS).

Adult Association – Adults serve to advise the youth as they plan events and make decisions, while ensuring the program remains youth-inspired and youth-led. This partnership provides our youth with essential connections and lessons that will prove useful in their future paths

Ideals Venturers are expected to know and live by the Scout Oath and Law, ideals of Scouting created to inspire a culture of servant leadership, both inside and outside of Venturing.

Group IdentityVenturers are not asked to conform to a set uniform. Instead, they have the opportunity to create their own standards for attire at their events and meetings, as they see fit.

Service Venturers serve their local and distant communities through personal and group service as the crew plans activities and individuals make progress through the Venturing awards program.

The Core Awards:

The first step in any journey is the courage to begin. The Venturing awards program is designed to help Venturers grow in the areas of adventure, leadership, personal development, and service (the ALPS model). Awards serve as benchmarks that give Venturers a structure for developing their own personal vision into manageable goals that lead to recognition by their peers, mentors, and the larger community.

The Venturing awards program has four levels:

  • All Venturers should earn the Venturing Award soon after formally joining the program.
  • Venturers then proceed by earning the Discovery and Pathfinder Awards.
  • Finally, Venturers earn the Summit Award, in which a young person formally serves as a mentor to other Venturers in his or her crew.

Venturing is a flexible program, and the awards program is designed to help all Venturers, no matter what their crew specialty, to grow and develop.

The first step in any journey is the courage to begin. At this level, the new crew member makes a commitment to join and move forward into the experience of Venturing.

Discovery Award Link

The adventure of participating with the crew unfolds, and each Venturer begins to discover his or her interests and talents. As the Discovery Award recipients develop new skills and competencies, their eyes are opened, and the world expands for them.

Pathfinder Award Link

The Venturer’s capabilities and skills expand, and with them come increased responsibility for defining their own way forward in life, service to others, and formal planning and leadership of the crew toward its goals.

Summit Award Link

The highest award of Venturing, the Summit Award, goes to those Venturers who have matured in their personal direction, skills, and life competencies, and who have accepted the responsibility to mentor others and serve their communities in a lasting way.

ABOUT VENTURING
Fact: Venturing is for young men and women ages 14 through 20 (and not yet age 21), or age 13 and have completed the 8th grade.
Fact: about one-third of Venturers are young women.
Fact: as a Venturer, you will join other young adults in planning activities and operating your Venturing crew.
Fact: Focus areas of the Venturing program include the outdoors, arts and hobbies, sports, religious life, STEM (science, technology, engineering, mathematics), and sea scouts.
Fact: Venturing gives young adults challenging, exciting adventures like scuba diving, cycling tours, climbing, and rappelling, and hobbies such as shooting sports, service projects and community service, living history, video gaming, and
golfing—and much, much more.
Fact: although outdoor activities are a major part of Venturing, the program also features life skills like leadership development, public speaking, interviewing, and mentoring.
Fact: Using the seven leadership methods of Venturing (leadership, group activities, adult association, recognition, scouting ideals, high adventure and sports, and teaching others), this program for youth helps prepare them to become responsible, caring adults.
Fact: Venturing impacts nearly a quarter million youth every year.
Reality: Venturing can help you learn how to seek thousands of dollars in scholarships.
Reality: Venturing is the perfect program for you!
Reality: Venturing is so easy to join. Visit www.BeAScout.org to find a crew near you.
Reality: You will have more fun than ever by joining Venturing, so join today!
Contact: Crew 2193 Adviser:
Barrett Thompson